Original research · Java Edition 26.3 · Published 15 October 2026

What's near spawn in Minecraft? We generated 50,000 worlds to find out

Every Minecraft world starts with a roll of the dice. To see what those dice usually give you, we generated 50,000 random Java Edition 26.3 worlds and measured what sits around each spawn point: villages, Trial Chambers, Ancient Cities, strongholds, the new Abandoned Camps and the rarest biomes. Here's what we found, with every chart and the full dataset free to use.

  • 50,000 worlds
  • 14 structure types
  • Java 26.3
  • Free CSV data

Key findings

  • 99.5%of worlds have Trial Chambers within 500 blocks of spawn. Half are within 249 blocks.
  • 99.6%have a ruined portal within 500 blocks, so an early Nether trip is on the cards in almost every world.
  • 15.3%have a village within 250 blocks of spawn. The typical walk to the nearest village is 472 blocks.
  • 62.3%have one of 26.3's new Abandoned Camps within 500 blocks, more than have a village that close.
  • 12.3%have an Ancient City within 500 blocks of spawn. A Woodland Mansion that close is 1 in 200.
  • 15.9%have the new Dappled Forest within 600 blocks of spawn, and 0.8% spawn inside one.

The structures you can count on

Two structures turn up near spawn in almost every world. Trial Chambers were within 500 blocks of spawn in 99.5% of worlds and ruined portals in 99.6%. Both can generate in almost any biome, so wherever the game places you, one is rarely far away. For a new world, that means a realistic shot at trial spawner loot and an early Nether trip without a long trek.

Villages are a different story. Only 15.3% of worlds had one within 250 blocks and 53.5% within 500 blocks. Shipwrecks, the new Abandoned Camps and trail ruins sit in the middle, and the biome-locked structures (desert pyramids, jungle temples, igloos and witch huts) are rare near spawn because their biome has to be close too.

Bar chart of the share of worlds with each structure within 500 blocks of spawn. Ruined portal 99.6%, Trial Chambers 99.5%, Abandoned Camp 62.3%, Shipwreck 61.0%, Village 53.5%, Trail ruins 27.9%, Ocean monument 15.3%, Ancient City 12.3%, Igloo 12.3%, Pillager outpost 9.3%, Jungle temple 7.0%, Desert pyramid 4.4%, Witch hut 2.9%, Woodland Mansion 0.5%.
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The median distance tells the same story from another angle. It's the distance at which half of all worlds have already reached the structure.

Bar chart of the median distance from spawn to the nearest structure: Trial Chambers 249 blocks, Ruined portal 288 blocks, Shipwreck 390 blocks, Abandoned Camp 426 blocks, Village 472 blocks, Trail ruins 809 blocks, Ancient City 1,367 blocks.
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How far is the nearest village?

A village within 100 blocks of spawn happened in just 2.1% of worlds, or about 1 in 48. The most common outcome is a village between 300 and 600 blocks away, and 8.7% of worlds had no village at all within 1,000 blocks of spawn.

Column chart of the distance from spawn to the nearest village, in 100 block bands: 0-99 blocks 2.1%, 100-199 blocks 7.0%, 200-299 blocks 13.4%, 300-399 blocks 16.6%, 400-499 blocks 14.3%, 500-599 blocks 10.4%, 600-699 blocks 8.0%, 700-799 blocks 7.8%, 800-899 blocks 6.9%, 900-999 blocks 4.7%, 1,000+ blocks 8.7%.
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Plains villages were the most common type, making up 50.8% of the nearest villages (Meadow villages use the plains style and are counted with them). 1.9% of nearest villages were zombie villages, close to the 1 in 50 chance the game rolls for each village.

Bar chart of the type of the nearest village: Plains 50.8%, Savanna 17.0%, Taiga 14.0%, Snowy Plains 10.3%, Desert 7.9%.
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Where you spawn

Spawn biomes are dominated by forest and plains, which together made up 37.8% of spawns. The game prefers to place you somewhere with trees and solid ground close to the world origin, and in 65.4% of worlds spawn was within 64 blocks of 0, 0. We saw 43 different spawn biomes in total.

Bar chart of the 12 most common spawn biomes: Forest 20.2%, Plains 17.6%, Savanna 6.7%, Taiga 5.7%, Snowy Plains 4.7%, Desert 4.4%, Snowy Taiga 4.0%, Birch Forest 3.8%, Jungle 3.7%, Old Growth Birch Forest 3.5%, Dark Forest 3.5%, Sparse Jungle 2.4%.
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The rare biomes

The new Dappled Forest was within 600 blocks of spawn in 15.9% of worlds, close to Cherry Grove at 18.3%. The Pale Garden, home of the creaking, showed up in 10.7%, and Mushroom Fields were the rarest biome we tracked, at 1.9%, because they only generate far out at sea.

Bar chart of the share of worlds with each biome within 600 blocks of spawn: Meadow 41.4%, Jungle 34.5%, Cherry Grove 18.3%, Dappled Forest 15.9%, Pale Garden 10.7%, Badlands 10.2%, Ice Spikes 7.5%, Mushroom Fields 1.9%.
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Biome variety near spawn is high. The median world had 14 different surface biomes within 600 blocks, and the most varied world in the sample had 30.

Column chart of how many different biomes appear within 600 blocks of spawn: 5 biomes 0.5%, 6 biomes 0.9%, 7 biomes 1.6%, 8 biomes 2.1%, 9 biomes 3.6%, 10 biomes 5.5%, 11 biomes 7.7%, 12 biomes 9.7%, 13 biomes 11.5%, 14 biomes 12.0%, 15 biomes 11.5%, 16 biomes 10.0%, 17 biomes 7.8%, 18 biomes 6.0%, 19 biomes 3.9%, 20 biomes 2.6%, 21 biomes 1.5%, 22 biomes 0.9%, 23 biomes 0.4%.
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The road to the End

Strongholds are placed in rings around the world origin, and the first ring starts well away from spawn. The nearest stronghold was a median 1,660 blocks from spawn, with 80% of worlds between 1,390 and 2,085 blocks. The closest in our sample was 156 blocks away, in a world where spawn landed 1,244 blocks from 0, 0, right beside the ring.

Column chart of the distance from spawn to the nearest stronghold in 250 block bands, starting at the labelled distance: 0.5k 0.2%, 0.75k 0.8%, 1k 2.6%, 1.25k 20.8%, 1.5k 37.5%, 1.75k 23.3%, 2k 11.3%, 2.25k 3.4%, 2.5k 0.3%.
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How often do you get a perfect start?

We also checked combinations. A village, a ruined portal and Trial Chambers all within 500 blocks of spawn happened in 53.0% of worlds. A village and an Abandoned Camp both within 250 blocks was much rarer at 2.4%. At the other end, 22.3% of worlds had no village, camp, Trial Chambers or ruined portal within 250 blocks at all.

If you want one of the rare starts without rolling dozens of worlds, our list of 30 checked Minecraft seeds for Java 26.3 comes from the same kind of scan.

How we did it

We generated 50,000 random 64-bit seeds and ran each one through cubiomes, the open source C library that reproduces Minecraft's world generation. We used the fork maintained by the SeedMapper project, which supports Java Edition 26.3 with the Dappled Forest and Abandoned Camps.

  • Spawn: the predicted spawn point and the biome at the surface there.
  • Structures: for 14 structure types, the nearest one within 1,000 blocks of spawn (1,600 for Ancient Cities and Woodland Mansions). Each one passed the library's biome and terrain checks.
  • Villages: the type and the zombie village roll for the nearest village.
  • Strongholds: the nearest of the first ring.
  • Biomes: surface biomes sampled every 32 blocks within 600 blocks of spawn.

These are predictions from the generator, not playthroughs. In rare cases terrain stops a structure from appearing, and spawn can settle a few blocks from the predicted point. We checked a sample of seeds against an independent seed map, where spawn points, village positions and village types matched.

Download the data

The full dataset has one row per world: 50,000 rows. It's a CSV file (5.1 MB) that opens in Excel, Google Sheets or any data tool. It's free to use under the CC BY 4.0 licence, as long as you credit the Playqub Minecraft world generation study with a link to this page.

Download the CSV (5.1 MB)

ColumnWhat it holds
seedWorld seed, as typed into Create New World
spawn_x, spawn_zPredicted spawn point
spawn_biomeSurface biome at the spawn point
<structure>_distDistance in blocks from spawn to the nearest structure of that type, or empty if none within 1,000 blocks (1,600 for Ancient City and Woodland Mansion). 14 structure columns.
village_typeType of the nearest village: plains, desert, savanna, snowy_plains or taiga
zombie_village1 if the nearest village is a zombie (abandoned) village
stronghold_distDistance in blocks from spawn to the nearest stronghold
biome_count_600Number of different surface biomes within 600 blocks, sampled every 32 blocks
<biome>_distDistance from spawn to the nearest sample of that biome within 600 blocks, or empty. 9 biome columns.

Use our charts

You're welcome to use any chart from this study in an article, video or wiki page. Copy the code below to embed a chart with its credit, or download the SVG or PNG and link back to this page.

Show embed codes for all 8 charts

Chance of each structure within 500 blocks of spawn

Typical distance from spawn to the nearest structure

Distance from spawn to the nearest village

Village types nearest to spawn

Most common spawn biomes

Chance of a sought-after biome within 600 blocks

Distance from spawn to the nearest stronghold

Number of biomes within 600 blocks of spawn

For press

Summary. Playqub generated 50,000 random Minecraft Java Edition 26.3 worlds and measured what lies around each spawn point. Trial Chambers (99.5%) and ruined portals (99.6%) are almost always within 500 blocks of spawn. Only 15.3% of worlds have a village within 250 blocks. The new Dappled Forest is within 600 blocks of spawn in 15.9% of worlds, and the nearest stronghold is a median 1,660 blocks away.

Cite as. Playqub, "Minecraft world generation study: what's near spawn in 50,000 worlds", 15 October 2026, https://playqub.it/minecraft-world-generation-study/

Contact. For questions about the data or custom cuts, email [email protected].

Questions

How likely is a village near spawn in Minecraft?

In our sample of 50,000 Java 26.3 worlds, 15.3% had a village within 250 blocks of spawn and 53.5% within 500 blocks. The median distance to the nearest village was 472 blocks.

Which structure is easiest to find near spawn?

Ruined portals and Trial Chambers. 99.6% of worlds had a ruined portal within 500 blocks of spawn and 99.5% had Trial Chambers, the two most reliable structures in the study.

How far away is the nearest stronghold?

Strongholds generate in rings around the world origin, so the nearest one is always some way out. In our sample the median distance from spawn was 1,660 blocks, and 80% of worlds fell between 1,390 and 2,085 blocks.

How rare is the Dappled Forest?

0.8% of worlds spawned inside a Dappled Forest, and 15.9% had one within 600 blocks of spawn. Mojang describes it as a biome found near cold biomes.

Do these numbers apply to Bedrock Edition?

No. The study covers Java Edition 26.3 only. Bedrock generates structures differently, so the same seed gives a different world on Bedrock.

Can I use the data and charts?

Yes. The dataset and charts are free to use under a Creative Commons Attribution 4.0 licence. Please credit the Playqub Minecraft world generation study and link to https://playqub.it/minecraft-world-generation-study/.

Data generated for Java Edition 26.3 and published on 15 October 2026. Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.